Isle of Wind

Occupied by a theocratic society that venerates the winds themselves, it is one of the safest nations in the known world, as the high priests that rule can command the storms themselves to protect the island.

Geography
A large island set in the Sea of Storms. The island could be described as mountainous, though it may be more accurate to say that it is one massive mountain rising from the bottom of the ocean.

The island is mostly covered in jungle, though a few grassy plateaus poke through the vegetation. Most of the coastline alternates between tall cliffs and low, soggy marshes. In the centre of the island, the rocky peak of the mountain pushes past where even the hardiest of plants grow and stretches into the clouds. The rest of the island is almost entirely dominated by tall, lush trees and vibrant wildlife.

Politics and Government
The Isle of Wind is a theocracy, governed by the clergy of the religious followers of the Four Winds. The high priest, known as the Servant of the Four Winds, is also the head of state. The four high priests of each wind, known as the Voices, sit under the Servant. As well as being the representatives of the North, East, South and West Winds, they also govern their corresponding quarters of the island.

Under the four Voices of the Winds, the island is divided into diocese, each governed by a senior priest, equivalent to a bishop. Under the bishops, each individual city and town is governed by a priest. The clergy fulfil the role of spiritual guide and secular leader.

Rule on the Isle is generally considered to be fair, and as the entire population venerates the Four Winds, rule by religious governance is generally unopposed.

Economy
Considering the island was (voluntarily) cut off from the rest of the world for several thousand years, it has the potential to be quite self-sufficient. Nevertheless, since joining the Alliance of Twelve Kingdoms, they have become quite active on the international trade market. The massive trees of the Isle provide material for excellent wood crafts, and the folk of the Isle are excellent shipbuilders, though not quite as skilled as the Falathrim.

Demographics
The people of the Isle are about 60% humans and elves, fairly evenly divided between the two. Because the island was so isolated for so long, and dominated by those two races as they intermingled, another 20% are half elves. The rest are a blend of the other “civilized” races, mostly gnomes and halflings, though there is a sizeable colony of dwarves living under the mountain.

Culture
Cultural traits, including physical traits.