Classes

These are the classes and subclasses available to characters (PCs and NPCs) in this D&D campaign.

Barbarian
A primal rage warrior.
 * Path of the Ancestral Guardian (XGE) - Call on the spirits of the past for support
 * Path of the Battlerager (SCAG) - Dwarven tradition based on spiked armour and close combat
 * Path of the Berserker (PHB) - Relies on the unrestrained fury of the rage
 * Path of the Storm Herald (XGE) - Channels the elements of nature while raging
 * Path of the Totem Warrior (PHB) - Granted power by a spirit animal
 * Path of the Zealot (XGE) - Inspired by devotion to a deity or power of destruction

Bard
Musical master of all trades.
 * College of Glamour (XGE) - Uses Fay magic to influence and manipulate
 * College of Lore (PHB) - Focused on knowledge and magic
 * College of Swords (XGE) - Weapon masters who can entertain or kill
 * College of Valour (PHB) - Focused on combat skills and abilities
 * College of Whispers (XGE) - Secretive spies and assassins

Cleric
Devoted priest who wields healing magic.
 * Arcana Domain (SCAG) - Understanding of magic
 * Death Domain (DMG) - The dead and undead
 * Forge Domain (XGE) - Creation and crafting
 * Grave Domain (XGE) - The natural order of death
 * Knowledge Domain (PHB) - Learning and understanding
 * Life Domain (PHB) - Vitality and healing
 * Light Domain (PHB) - Truth, beauty brightness and fire
 * Nature Domain (PHB) - Plants, animals and the outdoors
 * Protection Domain (UA22) - Defense and shielding of the weak
 * Tempest Domain (PHB) - Storms, sea and sky
 * Trickery Domain (PHB) - Deception, thievery and mischief
 * War Domain (PHB) - Violence, honour, destruction

Druid
Elemental nature priest and shapeshifter.
 * Circle of Dreams (XGE) - Tied to the Feywild, protection and travel
 * Circle of the Land (PHB) - Connected to a particular terrain
 * Circle of the Moon (PHB) - Particularly adept at shapeshifting
 * Circle of the Shepard (XGE) - Conjures spirits and beasts for assistance
 * Circle of Twilight (UA23) - Cleansing of undeath

Fighter
Martial combat expert.
 * Arcane Archer (XGE) - Unites magic and the bow
 * Banneret (SCAG) - Warlord and leader
 * Battle Master (PHB) - Master of weapons as an art form
 * Cavalier (XGE) - Highborn mounted warrior
 * Champion (PHB) - Perfection of physical power
 * Eldritch Knight (PHB) - Blends arcane magic with weapons
 * Samurai (XGE) - Focused mystical warrior
 * Sharpshooter (UA24) - Master of Ranged combat

Monk
Mystical martial artist.
 * Way of the Drunken Master (XGE) - Play the drunken fool to be unpredictable
 * Way of the Four Elements (PHB) - Harness the powers of earth, water, fire and air
 * Way of the Kensei (XGE) - Weapons are an artistic extension of the body
 * Way of the Long Death (SCAG) - Understanding death itself
 * Way of the Open Hand (PHB) - Masters of specialized martial combat
 * Way of the Shadow (PHB) - Stealth and subterfuge
 * Way of the Sun Soul (SCAG/XGE) - Unlock the light inside ourselves
 * Way of Tranquility (UA25) - Diplomacy, mercy, violence only as a last resort

Mystic
Powerful psychic, unlocking the power of the mind itself.
 * Order of the Avatar (UA33) - Enhances the abilities of others
 * Order of the Awakened (UA33) - Focused on pure intellect and mental power
 * Order of the Immortal (UA33) - Uses psionic energy to enhance the physical body
 * Order of the Nomad (UA33) - Psychic travellers in search of knowledge
 * Order of the Soul Knife (UA33) - Manifest a knife of pure psychic energy
 * Order of the Wu Jen (UA33) - Manipulates the natural elements

Paladin
Holy warrior priest bound by a sacred oath.
 * Oath of the Ancients (PHB) - Life and the natural world
 * Oath of Conquest (XGE) - Glory, order and victory
 * Oath of the Crown (SCAG) - Loyalty, civilization and the law
 * Oath of Devotion (PHB) - Justice, virtue and honour
 * Oath of Redemption (XGE) - Pacifism, benevolence and hope
 * Oath of Vengeance (PHB) - Punishment of sin
 * Oathbreaker (DMG) - Abandonment of their oath

Ranger
Outdoor warrior and wielder of nature magic (use only the Revised Ranger from Unearthed Arcana 18).
 * Beast Conclave (UA18) - Bonded to a magical animal companion
 * Hunter Conclave (UA18) - Skilled against the largest and most numerous foes
 * Slayer Conclave (UA35) - Specialized monster killer
 * Stalker Conclave (UA18) - Stealthy underground tracker

Rogue
Stealthy trickster and sneak.
 * Arcane Trickster (PHB) - Blends magic with thievery
 * Assassin (PHB) - Infiltrator and death dealer
 * Inquisitive (XGE) - Roots out secrets and lore
 * Mastermind (SCAG/XGE) - Influence, intrigue and manipulation
 * Scout (XGE) - Stealthy wilderness ambusher
 * Swashbuckler (SCAG/XGE) - Dashing, daring, artistic combat
 * Thief (PHB) - Specialist in stealing and information

Sorcerer
Spellcaster who wields innate magic from a mysterious origin.
 * Divine Soul (XGE) - Blessed or marked by a powerful divine being
 * Draconic Bloodline (PHB) - Magic comes from dragon ancestry
 * Hexborne (HB) - Descendant of someone who was cursed
 * Shadow Sorcerer (XGE) - Magic originates from the Shadowfell
 * Storm Sorcery (SCAG/XGE) - Tied to elemental air and weather
 * Wild Magic (PHB) - Chaotic magic from a mysterious or unknown origin

Warlock
Spellcaster gifted magic by a mystical patron. Each Warlock also selects a Pact Boon, an extra gift from their patron.
 * The Archfey (PHB) - Powerful Fey being
 * The Celestial (XGE) - Angel, unicorn, or other holy being
 * The Fallen (HB) - A former servant of good, corrupted by darkness
 * The Fiend (PHB) - Demon lord or archdevil
 * The Great Old One (PHB) - Unknowable eldritch horror
 * The Hexblade (XGE) - Force of the Shadowfell
 * The Undying (SCAG) - An undead being of immense power
 * Pact of the Blade - Bond a special weapon
 * Pact of the Chain - Gain a familiar
 * Pact of the Tome - Learn additional magic

Wizard
Scholarly mage who studies the nature of magic.
 * School of Abjuration (PHB) - Protection and banishment
 * School of Conjuration (PHB) - Summoning and teleportation
 * School of Divination (PHB) - Seeking information and truth
 * School of Enchantment (PHB) - Adding effects to people and things
 * School of Evocation (PHB) - Channeling elements and powerful energy
 * School of Illusion (PHB) - Deception and glamours
 * School of Necromancy (PHB) - The energies of life and death
 * School of Transmutation (PHB) - Changing the nature of things
 * Artificer (UA01) - Creating magical items
 * Bladesinging (SCAG) - Elven tradition merging magic and swordplay
 * Lore Mastery (UA30) - Understanding the nature of magic itself
 * Theurgy (UA34) - Wizard priest, follower of an arcane god
 * War Magic (XGE) - Trained specifically for magical combat