Nations

The world of Tritania is populated by a number of nations.

The Ten Realms

 * The Atlantean Commonwealth - a massive, oceanic trading conglomerate built to fix the many mistakes of their ancestors
 * Calentalath - the foremost elven power in the west
 * Chi-Ann - a mostly human and elven island oriental nation
 * The Elladan Empire - the oldest, largest, and most powerful nation in the world, dominated by an elven dynasty that has lasted millennia
 * Ferravertia - a large human kingdom, home to the primary Mage and Paladin powers
 * The Isle of Wind - a mixed race theocracy, surrounded by storms and venerating the sky itself
 * Khagarad - the sprawling kingdom of the dwarves, to which any dwarf belongs, even if not physically living within their territory
 * Terriana - a small but mighty forested kingdom of humans, wild elves, halfling and gnomes
 * Tsalrad - the tiny northern power, full of vikings and spirit magic
 * Zibarran - the amazonian matriarchal human queendom of the south

Nations of the Far West

 * Andunidae - a very strange mixed people, walled in by mountains
 * Jalindar (The Sea of Sand) - the mysterious sprawling desert kingdom ruled by Genasi

Nations of the Roman Ocean

 * Koroka - a wild tribal island
 * The Sisters - a cluster of islands, ruled by humans, united by royal blood
 * Stelt - a shifting patchwork of constantly warring, changing states
 * Xia - the cold, far-off industrialized mountain nation

Other Semi-National Regions

 * The Jungle Tribes - a sometimes united patchwork of savage tribes occupying long-abandoned kingdoms
 * The Northern City-States - the fractured remnants of an icy elven duchy
 * The Pirate Islands - the loose alliance of scoundrels and buccaneers at sea
 * The Southern Strongholds - the remnants of a once-mighty kingdom, now militarized as safeguard against unknown threats

Non-Geographical Nations

 * The Falathrim - the mixed tribes of any and all sea-going folk
 * Mechane - the floating city of the Warforged

Historical/Former Nations

 * Aduruin - a mixed race republic of great mineral wealth, voluntarily absorbed by the Elladan Empire
 * Atlantis - an ancient kingdom of great power, fallen from incredible heights (sometimes literally)
 * The Kingdom/Republic of Atlantis - the original island nation
 * Atlantis Phantoka - the great city took to the sky
 * Atlantis Mahri - the underwater remnants of a mighty island, ruled by the Brotherhood
 * The Atlantean Empire - a reunited Atlantis reclaims its place of power, and then falls
 * Bardina - a massive southern empire, plagued by a slow decline
 * The Elrohir Empire - a mighty elven nation, absorbed long ago by the Elladan Empire
 * The Elven Dominion - Elladan’s independent colony, eventually broken into smaller states
 * The Empire of Makuta - The territory conquered by the Brotherhood in the Three Wars
 * Formenore - a splinter of the Elven Dominion, ruled by the Ice Elves
 * The Southwestern Kingdoms - a shifting patchwork of warring nations, eventually united into Ferravertia
 * Szordin - a barbaric tribal kingdom, eventually conquered by the Elladan Empire
 * Tirodan - a half-elven magocracy, eventually conquered by the Elladan Empire
 * The Woodland Realms - a splinter of the Elven Dominion, eventually became Terriana